Poppy Playtime: Chapter 3: Hallucination Huggy Fur Groom

for this project I had the exciting opportunity to learn the GFur grooming plug-in for Unreal Engine as a step in better optimizing the character models for the Chapter 3 release. In addition to the concept art provided I also used the reference of some of the official plushes on hand for fur direction, gravity, clumping, and overall texture. In addition to the fur optimization I was also tasked with going back and consolidating the textures to one UV set for better performance.

GFur Groom turnaround created in Unreal Engine 5

GFur Groom turnaround created in Unreal Engine 5

the base mesh created by Eslam Zidan. https://eslamzidan.artstation.com/

the base mesh created by Eslam Zidan. https://eslamzidan.artstation.com/

original concept art created by Robert Koh. https://rokoh.artstation.com/

original concept art created by Robert Koh. https://rokoh.artstation.com/